In recent times, numerous violent acts have been committed by children in America, and society found it necessary to immediately find the causes to such bewildering tragedies. Whether it was the media, parental neglect, mental or physical abuse, availability of guns, or violence on TV, parents and political officials had to find a scapegoat. So far the most sought after suspect of causing aggressive behavior in children has been videogames. With young children playing these violent games, many assume that the videogame console automatically desensitizes their perspective of violence. Politicians are going after the gaming industry with new law proposals such as age requirements and ridiculous rating systems. However very few of these anti-videogame protesters realize that these awesome interactive systems have benefits too. It is very difficult to notice these qualities in videogames since it is overshadowed by the presence their violent content. Videogames are underestimated in that they have many advantages that are overshadowed by the ignorance of the adult generation towards new technology.
There is only one reason why one would blame videogames for being a major factor in teenage violence. The child sees the violent acts on the monitor and presumes that it is appropriate in real life. Is this really the case? Does every child who plays videogames attack his classmates or even bring a gun to school with the intent of murder? It is obvious that this is not the case, because the number one influence in a child's life is his or her parents, not James Bond types shooting down the bad guys. It is more likely that violent behavior is caused by such factors as parental neglect or abuse. For example, most kids who play videogames are rational enough to be able to distinguish between reality and multi-pixeled images. If videogames were so dominating in a child's psyche wouldn't their be a much higher ...